js和html5实现手机端刮刮卡抽奖效果完美兼容android/IOS |
绝对值得看的来篇,哈哈 。本人亲自完成,有错误请大家指出: 现在的手机完美支持html5,所以如果手机端想要做个抽奖模块的话,用刮刮卡抽奖效果,相信这个互动体验是非常棒的 ps:由于本人没有wp8系统的手机,所以没法兼容wp8系统的,目前完美兼容android,IOS 如果要在pc浏览的话,得改下js,目前支持谷歌,火狐,ie>=10,如果网友想要的话我就去写个 代码如下: 复制代码 代码如下: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" /> <title>eraser effect</title> <script type="text/javascript" src="jquery.core.js"></script> <style> #canvas { background:url(winning-ticket.jpg);<!--奖品图片--> width: 531px; height: 438px; } .before{ background:none !important; } #canvas canvas { cursor: url("hand.png") 0 0, auto;<!--PC端的手势图片--> } </style> </head> <body oncontextmenu="return false;" onselectstart="return false;"> <div id="canvas"></div> </body> <script type="text/javascript"> (function() { window.onload = function(){ /**判断浏览器是否支持canvas**/ try{ document.createElement(canvas).getContext(2d); }catch(e){ var addDiv = document.createElement(div); alert(您的手机不支持刮刮卡效果哦'!); } }; var u = navigator.userAgent,mobile = ; if(u.indexOf(iPhone) > -1) mobile = iphone; if(u.indexOf(Android) > -1 || u.indexOf(Linux) > -1) mobile = Android; function createCanvas(parent, width, height) { var canvas = {}; canvas.node = document.createElement(canvas); canvas.context = canvas.node.getContext(2d); canvas.node.width = width || 100; canvas.node.height = height || 100; parent.appendChild(canvas.node); return canvas; } function init(container, width, height, fillColor, type) { var canvas = createCanvas(container, width, height); var ctx = canvas.context; // define a custom fillCircle method ctx.fillCircle = function(x, y, radius, fillColor) { this.fillStyle = fillColor; this.beginPath(); this.moveTo(x, y); this.arc(x, y, radius, 0, Math.PI * 2, false); this.fill(); }; ctx.clearTo = function(fillColor) { ctx.fillStyle = fillColor; ctx.fillRect(0, 0, width, height); }; ctx.clearTo(fillColor || "#ddd"); canvas.node.addEventListener("touchstart",function(e){ canvas.isDrawing = true; },false); canvas.node.addEventListener("touchend",function(e){ canvas.isDrawing = false; },false); canvas.node.addEventListener("touchmove",function(e){ if (!canvas.isDrawing) { return; } if(type == Android){ var x = e.changedTouches[0].pageX - this.offsetLeft; var y = e.changedTouches[0].pageY - this.offsetTop; }else{ var x = e.pageX - this.offsetLeft; var y = e.pageY - this.offsetTop; } var radius = 20; var fillColor = #ff0000; ctx.globalCompositeOperation = destination-out; ctx.fillCircle(x, y, radius, fillColor); },false); } var container = document.getElementById(canvas); init(container, 531, 438, #ff0000, mobile); })(); </script> </html> |